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Neko (programming language) : ウィキペディア英語版 | Neko (programming language)
Neko is a high-level dynamically typed programming language developed by Nicolas Cannasse as part of R&D efforts at Motion-Twin. ==Concept== Neko has a compiler and a virtual machine with garbage collection. The compiler converts a source .neko file into a bytecode .n file that can be executed with the virtual machine. Since Neko is dynamically typed with no fixed classes, a developer only has to find the proper runtime mapping (as opposed to type mapping) so that code executes correctly. As the Neko FAQ puts it: "...it is easier to write a new or existing language on the NekoVM than it is for the CLR / JVM, since you don’t have to deal with a highlevel type system. Also, this means that languages can interoperate more easily since they only need to share the same data structures and not always the same types."〔(【引用サイトリンク】title=How is Neko different from .Net's CLR or the Java's JVM ? )〕 Neko requires compilation before execution, like other scripting languages such as Groovy. Since Neko doesn't need to be interpreted at runtime, it executes faster. The Haxe programming language compiles to Neko code, among other targets.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Neko (programming language)」の詳細全文を読む
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